Red Dead Redemption Finish Game Cheat
The Awards system from the single player game also features in Red Dead Online, containing an impressive 425 awards to unlock, and reaching the gold medal requirement for each will earn you 500 XP. 3.cheats are bull. that takes the fun out of it i do use cheats like invincibility,infinite ammo,infinite horse stamina,and infinite dead eye for red dead redemption 1 also i use cheats for gta san andreas because there ain't no d. way to take cover in missions like gang wars because if you have like 200 ballas coming at you then use. To do the infinite money glitch in Red Dead Redemption 2, players need to travel to Mattock Pond. After taking a look around, players should be able to find a tree stump with a lockbox inside it. I think it would make the game way more fun to continue playing with cheats active, especially after I've already worked hard to push through the game. Is there a reason we are not allowed to save the game with cheats active, even after we have finished the game. I could understand if I started a new story and have not yet completed it. To enter all cheat codes in Red Dead Redemption 2, you need to pause the game, go to the settings and once there, press Triangle (PS4) or Y (Xbox One). That will take you to the Cheats menu. Go to the options menu, and select the 'Cheats' option. Then, press Y, and enter one of the following cheat code phrases to activate the corresponding cheat option. Note: Enabling a code will permanently prevent the game from being saved and achievements from being earned.
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Cheat codes
Pause the game, select the 'Cheats List' option, and choose to enter cheat codes. Note: Some cheats require you to meet certain in-game requirements before using them. Additionally, enabling codes prevents the game from being saved and achievements from being earned. It is recommended to manually save the game before enabling cheat codes. Also, cheats are not case-sensitive.
Infinite ammo
Enter 'Abundance is the dullest desire' as a code to have unlimited ammunition. Note: Before this code can be activated, you must purchase the 'New Hanover Gazette No. 27' newspaper in Valentine (Chapter 2).
Infinite deadeye
Enter 'Be greedy only for foresight' as a code to have unlimited deadeye.
Infinite stamina
Enter 'The lucky be strong evermore' as a code to have unlimited stamina. Note: Before this code can be activated, you must purchase the 'Blackwater Ledger No. 68' newspaper in West Elizabeth (Chapter 5).
Heavy weapons
Enter 'Greed is American Virtue' as a code to unlock the Pump-Action Shotgun, Bolt Action Rifle, Mauser Pistol, and Semi-Automatic Pistol. Note: Before this code can be activated, you must purchase a Lamoyne newspaper after completing the 'Advertising, The New American Art' mission (Chapter 3).
Simple weapons
Enter 'A simple life, a beautiful death' as a code to unlock simple weapons.
Stealth weapons
Enter 'Death is silence' as a code to unlock stealth weapons.
Fortify health, stamina, and dead eye
Enter 'You Seek More Than The World Offers' as a code to fortify health, stamina, and dead eye. Note: Before this code can be activated, you must purchase the 'New Hanover Gazette No. 36' newspaper (Chapter 6).
Full health, stamina, and dead eye
Enter 'You flourish before you die' as a code to refill health, stamina, and dead eye.
Add $500
Enter 'Greed is now a virtue' as a code to add $500.
All camp upgrades
Enter 'Share' as a code to unlock all camp upgrades.
All outfits
Enter 'Vanity. All is vanity' as a code to unlock all outfits. Note: This code requires a newspaper to be activated.
All recipes
Enter 'Eat of Knowledge' as a code to learn all recipes.
Reveal entire map
Enter 'You Long for Sight but See Nothing' as a code to reveal the entire map. Note: Before this code can be activated, you must purchase a Lamoyne newspaper after completing the 'Blood Feuds, Ancient And Modern' mission (Chapter 3).
High honor
Enter 'Virtue Unearned is not virtue' as a code to have high honor. Note: Before this code can be activated, you must purchase the 'Blackwater Ledger No. 67' newspaper in West Elizabeth (Chapter 4).
Reset honor balance
Enter 'All is balance' as a code to reset honor balance.
Increase wanted level
Enter 'You want punishment' as a code to increase your wanted level.
Decrease wanted level
Enter 'You want freedom' as a code to decrease your wanted level.
Increase horse bonding
Enter 'My kingdom is a horse' as a code to increase horse bonding.
Increase horse whistle range
Enter 'Better than my dog' as a code to increase horse whistle range.
Create buggy
Enter 'Keep your dreams light' as a code to create a buggy.
Create circus wagon
Enter 'Would you be happier as a clown?' as a code to create a circus wagon. Note: Before this code can be activated, you must purchase the 'Blackwater Ledger No. 73' newspaper in West Elizabeth (Epilogue - Part 2).
Create race horse
Enter 'Run! Run! Run!' as a code to create a race horse.
Create random horse
Enter 'You want something new' as a code to create a random horse.
Create superior horse
Enter 'You want more than you have' as a code to create a superior horse.
Create wagon
Enter 'Keep your dreams simple' as a code to create a wagon.
Create war horse
Enter 'You are a beast built for war' as a code to create a war horse. Note: Before this code can be activated, you must purchase the 'Blackwater Ledger No. 72' newspaper in West Elizabeth (Epilogue - Part 1).
Set Dead Eye Level 2
Enter 'Make me better' as a code to set Dead Eye Level 2.
Set Dead Eye Level 3
Enter 'I shall be better' as a code to set Dead Eye Level 3.
Set Dead Eye Level 5
Enter 'I seek and I find' as a code to set Dead Eye Level 5.
Become drunk
Enter 'A fool on command' as a code to become drunk.
Easy Cigarette Cards
There are 144 Cigarette Cards in RDR2, consisting of 12 sets with 12 cards each. Getting one complete set is needed for 100% completion. To collect them all, you must first start the 'Smoking And Other Hobbies' mission from a stranger at Flatneck station. It becomes available after the 'Who Is Not Without Sin' Chapter 2 story mission. One card per set only becomes available after accepting this quest. To easily collect all card quickly and easily, you need approximately $2,000 and between 10 minutes with a fully upgraded satchel or 60 minutes with a basic satchel. Complete the following steps:
1. Go to any General Store (for example, in Valentine).
2. Buy Premium Cigarette Packs (Provisions - Tobacco - Premium Cigarettes).
3. Hold Circle to close the store book.
4. Open the Satchel. Discard all Premium Cigarettes from your inventory.
5. Buy new Premium Cigarettes, discard them, and repeat. Note: To make this even easier, buy the cigarettes off the shelf and discard them there, then buy them again right there without the catalogue animation.
Keep doing this until you get all 144 Cigarette Cards. You can view how many you have collected in the Compendium. Each Premium Cigarette Pack gives you one random card, but you can just keep buying them until you got all cards. After completing the story, you get $20,000, which is more than enough to buy the cards. Once you have all 144 cards, mail them to the quest giver at the post office. The best parts of using this method is the rewards you get from the quest giver can make you more money than the cards cost, and you can sell duplicates at any Fence vendor. You also do not have to spend approximately 15 hours running around to get these collectibles.
Unlocking fast travel and free fast travel
There are three types of fast travel (and automatic horse travel) in Red Dead Redemption 2. After completing Chapter 2: 'Money Lending And Other Sins' (given by Strauss), you will unlock the ledger. You can then put money in the tithing box and upgrade the camp. Buy the two camp upgrades in the lodging category: 'First Things First' ($220) and 'Next In Line' ($325). The second upgrade unlocks a fast travel map behind Arthur's tent. However, this fast travel is only one-way. It can only be used to reach discovered towns, and there is no way to fast travel back to camp. There is a hidden feature the game does not make known. Simply place a waypoint marker anywhere on the map, then start riding on the road and hold the Touchpad to make your horse automatically run to the marked location. You can then release the button and wait while you travel to the marked location. Note: Predators and bandits can still hurt you along the way -- so keep an eye open. There is also fast travel from train stations and stagecoaches for $5 to $15, but you can only travel between towns and not to your own camp. You can use this option to reach the town closest to your camp, and then ride the rest of the way.
Secret weapons
Successfully complete the indicated task or go to the listed location to get the corresponding secret weapon:
Secret guns
Algernon's Revolver: Successfully complete the 'Duchesses And Other Animals' Stranger mission to unlock it. Talk to Algernon Wasp in his shop in Saint Denis to begin this quest.
Calloway's Revolver: Collect it from Slim Grant, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on 'The Noblest Of Men, And A Woman' Stranger mission to defeat five duelists (Slim Grant is one of them). Talk to the Sheriff in Annesburg in Chapter 4-6 to find Slim Grant's location.
Flaco's Revolver: Collect it from Flaco Hernandez, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on 'The Noblest Of Men, And A Woman' Stranger mission to defeat five duelists (Flaco Hernandez is one of them). Flaco can be found in his camp, which is located near Cairn Lake, outside Colter.
Granger's Revolver: Collect it from Emmet Granger, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on 'The Noblest Of Men, And A Woman' Stranger mission to defeat five duelists (Emmet Granger is one of them). Emmet Granger can be found at the homestead east of Flatneck Station.
Micah's Revolver: Return to Micah's camp on Mount Hagen after completing Epilogue 2. Loot Micah's frozen corpse to collect his unique revolver, found at the site of the final shootout in 'American Venom'.
Midnight Pistol: Collect it from Billy Midnight, one of the duelist targets you will pursue by talking to the writer in the saloon in Valentine. He will send you on 'The Noblest Of Men, And A Woman' Stranger mission to defeat five duelists (Billy Midnight is one of them). Billy Midnight is accessible from the train station in Rhodes.
Otis Miller's (Gold) Revolver: It is found in a hidden treasure chest, in a small cave north of Cholla Springs (along the northern mountains, west of Twin Rocks) in New Austin. To find the cave, you need two treasure hunt maps. One map piece is located at the Hermit Woman's shack, east of the northernmost tip of Little Creek River in West Elizabeth. The second map piece is located in Manito Glade cabin, just north of Annesburg. Note: The Golden Revolver is only available after you begin the Epilogue. The treasure chest also will not appear until both pieces of the map are obtained.
Rare Rolling Block Rifle: Collect it from the sniper shooting from the barn at the end of the 'Magicians For Sport' mission.
Rare Shotgun: Collect it from the Hermit. The Hermit can be found in a cave west of Hanging Dog Ranch. Deep in the cave, the Hermit will appear. You can talk to him up to five times. You need to wait three in-game days between each visit. If you kill him, he will drop the shotgun.
Secret melee weapons
Ancient Tomahawk: It is found stuck in a target on the east side of Calumet Ravine, east of the Wapiti Indian Reservation.
Antler Knife: It is found stuck in a dead bear, northwest of Hanging Dog Ranch.
Broken Pirate Sword: It is found on an island south of Saint Denis. Use a boat to travel south from the southernmost bridge into town.
Civil War Knife: It is found in the basement of Fort Brennand, an abandoned fort outside Van Horn.
Double Bit Hatchet: It is found on a tree stump, northwest of Wallace Station.
Hewing Hatchet: It is found on a tree stump, by the southern shore of Moonstone Pond.
Hunter Hatchet: It is found stuck in a tree stump, south of Widow's Rock.
Jawbone Knife: Successfully complete the 'A Test Of Faith' Stranger mission to unlock it. The stranger can be found southwest of Horseshoe Overlook in New Hanover.
Rusted Double Bit Hatchet: It is found on a tree stump in Annesburg. Travel north from the coal burner.
Rusted Hunter Hatchet: It is found stuck in a tree stump, next to a shack halfway between O'Creagh's Run and Elysian Pool.
Viking Hatchet: It is found in the Old Tomb area, next to the skeleton in the center, northeast from Beaver Hollow.
Wide-Blade Knife: It is found in the Beryl's Dream mine, west of Mount Shann. Interact with the explosives plunger to clear the entrance. The knife is in a dead body, deep inside.
Secret Vampire location
To encounter a secret vampire, first find the five hidden messages written on the walls in Saint Denis. The five hidden messages can be found at the following locations:
1. In the alley, north of the post office. It is found in the hall behind the grass.
2. Found further north, in the arched hallway dead end.
3. Found on the southern wall of the building with the butcher and general store.
4. Found in a small courtyard behind a gate near the trapper's location.
5. Found on the side of a large red building north of the second 'N' in Saint Denis.
After finding all five scrawlings and adding them to your journal, you will draw a map of the area. The vampire will now spawn south of the church, down an alley. Wait three days, then return at night to possibly encounter the vampire. He appears randomly. Sleep at the large saloon and check the alley south of the church, shown on your pentagram map. If the kids are not in the alley, the vampire will spawn. If you get too close to the vampire, he will kill you with a single knife attack.
Bonus cutscene
Reach 100% game completion to view a bonus cutscene.
All mini-game locations
There are four mini-games: Blackjack, Dominoes, Five Finger Fillet, and Poker. You only need to start playing all of them for a moment to get the 'Hobby Horse' achievement. You do not need to win, or even finish the match. After sitting down for a game, you can simply stand up again and leave. You can keep track of this at the pause menu under 'Progress' - 'Total Completion' - 'Table Games'. The mini-games can be found at the following locations:
Blackjack: Found in Rhodes (Saloon)
Dominoes: Found in Saint Denis (Park)
Five Finger Fillet: Found in Strawberry
Poker: Found in Saint Denis (Saloon)
100% completion checklist
The following is the complete Red Dead Redemption 2 100% checklist from the in-game progress menu. It reveals everything needed to reach 100% completion in RDR2. Reach 100% completion to get the 'Best In The West' achievement.
• Complete All Story Missions
• 10 Stranger Missions Strands
• 5 Bounties
• 25 Chance Encounters
• 1 Bushwhacked
• 6 Gang Hideouts
• 1 Points of Interest
• 9 Graves
• 144 Cigarette Cards
• 30 Dinosaur Bones
• 13 Legendary Fish
• All Exotics Tasks for Algernon Wasp
• 10 Rock Carvings
• All Hunting Requests from Train Stations
• 1 Treasure Hunter Chain
• 20 Dreamcatchers
• 50 Animals Discovered
• 10 Pieces of Equipment Obtained
• 10 Species of Fish Caught
• 6 Gangs Discovered (Automatic from Story)
• 10 Breeds of Horses Discovered
• 20 Types of Plants Collected
• 48 Different Types of Weapons Used
• Reach Maximum Health, Stamina, and Dead Eye
• Reach Horse Bonding Level 4
• 9 Challenges Completed
• 5 Shacks Found
• 5 Legendary Animals Killed
• 4 Table Games Played
• 5 Ranters, Ravers, and Campaigners interacted with
• 1 Bath Taken (at Hotel)
• 1 Show watched
• 1 Theater visited
• 6 Recipes crafted: Craft 1 cooking recipe, 1 tonic, 1 type of ammunition, 1 hunting item, 1 horse care item, and 1 weapon
• 4 Robberies: Coach Robbery, Home Robbery, Shop Robbery, Train Robbery
Easy 'Artificial Intelligence' achievement
Successfully complete the 'A Bright Bouncing Boy' Stranger mission questline given by Marco Dragic in Saint Denis to get the 'Artificial Intelligence' achievement. To complete it, do the following steps:
Step 1: Go to the starting location and complete Marco's first mission -- 'A Bright Bouncing Boy – I'. Note: You must have reached Chapter 4, and it is only available during the day.
Step 2: Sleep until night for Marco's next mission to appear in the top-right corner of the map -- 'A Bright Bouncing Boy – II'. This is only available at night. If it does not spawn, sleep a few more nights and make sure you got that part of the map uncovered. You will find a building with a large tower. The front door is closed, but you can go through the backdoor and meet Marco Dragic inside. You then have to help him put three rods in the ground to gather electricity from lightning.
Step 3: After two days, return to Marco Dragic's lab from the previous quest. He will be dead on the floor, and you will get the achievement, as well as his electric lantern as a reward. You can make a camp using the item wheel and sleep to advance time. After sleeping twice, you must wait five minutes (real time) before you can sleep again.
Easy 'Locked And Loaded' achievement
Go to any gunsmith (marked on map in towns), like the one in Valentine. Speak to the gunsmith. Select any weapon and choose the 'Components' option. Change every component to get the 'Locked And Loaded' achievement. For example, the basic Double-Action Revolver has the following four components: Grip, Barrel Length, Barrel Rifling, and Iron Sights. It costs a few dollars to change these, but you can create a manual save before doing this and reload it afterwards to get your money back.
Steam achievements
Successfully complete the indicated task to unlock the corresponding achievement. To view your achievements and stats in Steam, select 'Community', 'My profile', 'View all my games', then the game and view stats.
Lending a Hand: Complete all optional Honor story missions.
Best in the West: Attain 100% completion.
Gold Rush: Earn 70 Gold Medals in Story missions.
Friends With Benefits: Complete a Companion Activity in each camp.
Hobby Horse: Play all mini games.
Breaking and Entering: Recover the stash from 4 homesteads.
Artificial Intelligence: Discover the fate of Marko Dragic.
Take From the Rich: Rob or loot $250.
Give to the Poor: Donate $250 to the gang tithing box.
Pony Up: Spend $5000 across all shops.
Extreme Personality: Reach maximum or minimum Honor level.
Western Stranger: Complete 10 Stranger mission strands.
Bountiful: Survive 3 days holding a bounty of $250 in all states.
Collector's Item: Complete one of the Collectable strands.
Errand Boy: Deliver 5 camp companion item requests.
Self Sufficient: Craft 30 unique items in Story Mode.
Skin Deep: Skin every species of animal in Story Mode.
Zoologist: Study every animal across all states in Story Mode.
It was THIS Big!: Catch a fish weighing at least 16 lbs (7.3 kg).
Locked and Loaded: Upgrade each available component for a single sidearm or longarm weapon.
Grin and Bear it: Survive 18 bear attacks and kill the bear each time in Story Mode.
Trusty Steed: Reach max bonding level with a horse.
Breakout: Red Dead Online: Complete the Intro.
Series Major: Red Dead Online: Take part in a Series.
Gun For Hire: Red Dead Online: Accept 10 Free Roam missions from characters around the world.
Eventful: Red Dead Online: Play 5 Free Roam Events.
Buckle Up: Red Dead Online: Achieve 5 gold belt buckles from awards.
The Real Deal: Red Dead Online: Achieve MVP 3 times (in a round with at least 4 players).
Horses for Courses: Red Dead Online: Concurrently own 5 horses.
Getting Started: Red Dead Online: Reach Rank 10.
Notorious: Red Dead Online: Reach Rank 50.
All's Fair: Red Dead Online: Successfully counter a rival Posse's Free Roam mission.
Home Comforts: Red Dead Online: Purchase 5 camp improvements.
Non-Regulation: Red Dead Online: Craft 25 pieces of ammunition.
Posse Up: Red Dead Online: Form a Persistent Posse.
Master Craftsman: Red Dead Online: Craft 20 items (excluding ammo).
Butchered: Red Dead Online: Sell 20 items to the Butcher.
Picked to Perfection: Red Dead Online: Pick 25 Herbs.
Strength in Numbers: Red Dead Online: Complete a Free Roam mission as part of a Posse with at least 2 members.
Back in the Mud: Complete Chapter 1.
Just a Scratch: Complete 'Enter, Pursued by a Memory'.
To Greener Pastures: Complete Chapter 2.
Settling Feuds: Complete Chapter 3.
Washed Ashore: Complete Chapter 4.
No Traitors: Complete Chapter 5.
Third Time Lucky: Complete 'Goodbye, Dear Friend'.
Redemption: Complete 'Red Dead Redemption'.
Cowboy Builder: Complete 'A New Jerusalem'.
Endless Summer: Complete the Epilogue.
Paying Respects: Find the graves of each of your fallen companions.
It's Art: Find a permanent home for the squirrel statue.
Gameplay basics and walkthrough for main missions and side missions
Basics
Dead Eye
Engage Dead Eye and time slows down, allowing you to aim and fire with pinpoint accuracy. You can also mark several targets before firing to take them all down in quick succession.
Enemies
You’ll encounter four types of zombies during your travels through the plague-ridden West:
-“Normal” Undead – Normal undead are slow moving and have no special attacks. However, once they target you, their speed increases significantly.
-Bolters – Bolters are fast-moving zombies that travel on all fours and are thus, difficult to target. Use Dead Eye to dispatch these creepy flesh-eaters.
-Bruisers – Bruisers are very large undead that charge their enemies and knock them to the ground. Hit them before they hit you!
-Retchers – Retchers are the only zombies with a ranged attack. They spew toxic goo that can incapacitate you for a brief period of time. Also, they explode when killed damaging all nearby people and zombies.
In addition to zombies, much of the wildlife as also been tainted. Undead cougars, dogs, bears, etc. roam the countryside in search of live victims. Do not take these threats lightly as they are capable of ripping your horse out from under you!
Tip: Loot corpses that are dressed in ammo belts to find ammunition.
Riding
Approach your horse and follow the onscreen prompts to mount up. Spur your horse to increase your speed and hold down the spur button to maintain your current speed. Your horse's stamina is represented by the blue gauge along the left side of your mini-map. Once the horse is out of stamina, further spurring may cause you to be bucked off.
Caution: Zombies will pull you from your horse, so keep a safe distance.
Weapon selection
Visit the 'Weapons' menu to compare and select one weapon from each type to be placed on the radial overlay. You can then bring up the radial overlay and quickly select and equip the desired weapon. As you unlock and earn more weapons, make sure to re-visit the Weapons menu to examine them.
Clearing towns
Before you can fast travel or save your game, you must first clear a town of the undead presence. To do so, approach the town and kill zombies until the Town Safety Meter completely fills. Once it fills, kill one last wave of zombies and the town will be saved.. for now. Once the town is cleared, search out ammo caches marked with green dots on your mini-map. Also, sleep at a bed, marked with a green house icon, to save your game. Finally, you can visit a bed to fast travel to any other 'safe' towns. One last thing, you can speed up the town-clearing process by speaking with survivors, marked with blue dots on your mini-map, and providing them with ammunition.
Items
Once you unlock them, items can greatly aid your mission. A few examples are Undead Bait, Dynamite, Holy Water and Phosphorous Coating. Experiment with combinations to quickly dispatch multiple zombies. For example, Throw Undead Bait and wait for several zombies to investigate, then, toss a stick of Dynamite or fire a round from your Explosive Rifle to destroy them all!
Challenges
Challenges can be found within the Journal tab of the Pause Menu. They provide specific but optional conditions that when met, unlock a new rank and provide rewards. Each challenge has five ranks that get progressively tougher to attain. Familiarize yourself with the requirements and attempt to meet them in order to bring a little more variety to combat.
Mythical Creatures
Mythical Creatures are random and rare spawns that can be capture or killed.
MC: The Four Horses of the Apocalypse
Location: Random but announced
Each of he Four Horses of the Apocalypse can be lassoed, tamed and used as a mount. Their location will be announced with a text scroll that reads, 'A Mythical Creature has entered the area.' Approach them, lasso them and then ride and break them to earn them as mounts.
MC: Sasquatch
Location: Tanner's Ranch
You'll encounter and kill these during the Birth of a Conservation Movement Survivor Mission.
MC: Chupacabra
Location: Random, usually in Eastern Mexico
You must achieve Rank 5 in the Undead Hunter challenge and then visit Eastern Mexico, usually around Torquemada, to find and kill this legendary creature.
MC: Unicorn
Location: Easter Mexico
The Unicorn can be broken and ridden as a mount. You must first break all four Horses of the Apocalypse and kill the Chupacabra before the Unicorn spawns.
Note: Follow the rainbow to find the Unicorn.
MC: Jackalope
Location: Varies
This mythical cross between a rabbit and an antelope can be found in the early morning hours around many ranches. They are usually being chased by dogs, so investigate any nearby scuffles.
Walkthrough: Survivor Missions
Survivor Missions are side missions that appear sporadically throughout your travels through the infected West. There are 7 Survivor Missions to complete.
SM: Birth of a Conservation Movement
Location: Tanner's Ranch
A crazy ol' coot warns you that Sasquatch have been spotted in the area. You are tasked with tracking and killing five of the baby-eaters. Search within the light-green areas marked on your mini-map and kill the Sasquatch presiding there, then, move on to the next marked area. Once you reach the fifth Sasquatch, he actually speaks and begs you to end his misery. Whether you do is up to you, but regardless, the mission will be completed.
SM: Filth and Other Entertainment
Location: Plainview
Travel to Ridgeview Farm and then west to Gaptooth Ridge. Find a Retcher and lasso and hogtie him. Make sure you clear out all other zombies from the surrounding area first though. Then, pick up the Retcher and place it on the rear of your horse. Finally, travel back to Plainview and meet up with MacKenna.
MacKenna ends up being the star of his own snuff film and for your troubles, you get.. nada.
SM: Dinner for Two
Location: Armadillo
First things first, find out where the Marshal's deputies have gone by searching the town for Jonah and Eli. To help your quest, the good Marshal provides you with a sawed-off shotgun.
First stop is the General Store. You'll meet an unpleasant fellow that meets a more unpleasant end. After observing the feast, continue the search for the deputies by heading outside and to the north. You'll find them near the stables making a meal of one another. Enter Dead Eye and pop their tops off with a couple blasts from the sawed-off.
SM: Paternal Pride
Location: MacFarlane's Ranch
Mr. MacFarlane was last seen in the family barn. Find a way in and investigate is disappearance. Run to the back of the barn and climb onto one of the small structures on either side of the barricaded door. Climb through the open window and from your perch on the elevated walkway dispatch the zombies below. Climb down the ladder to the barn floor and Mr. MacFarlane will appear. He's not himself, so engage Dead Eye and put him down with a bullet to the head. Return to Bonnie MacFarlane and give her the bad news.
SM: Biographies and Lies
Location: Casa Madrugada
Rickets requests Undead Bait and Dynamite, but he needs some time to think. While he's unavailable, forage for the necessary herbs to create Undead Bait and make sure you have Dynamite in your inventory. When his icon returns to the mini-map, head to Casa Madrugada and give him the items. He’ll reward you with Boom Bait, which is explosive Undead Bait.
Tip: Use one Wild Feverfew and one Prairie Poppy to make Undead Bait.
SM: Missing Souls
Location: Fort Mercer & El Presidio
Missing Souls consists of 16 search and rescue scenarios that are marked with a white 'wounded face' icon on your mini-map. To complete them, pull the missing poster from the wall, travel to the marked location on your map, rescue the missing person and escort him or her back to the safety of the fort. Below is a walkthrough to find Millicent Waterbury, the first of the Missing Souls tasks.
Remove the missing poster from the wall and then set out to find Miss Waterbury. Use the fort's bed to travel to Armadillo. Then mount up and ride east to the blue 'Missing Souls' icon on your map.
You'll automatically dismount once you reach the Pleasance House and witness several zombies attempting to break into a house where the defenseless girl is holed up. This will be an up close fight so equip a shotgun and go to work. Use Dead Eye and melee attacks to finish off the undead threat and then summon your horse.
It's time to escort Miss Waterbury back to Fort Mercer. When you approach Jorge's Gap, increase your speed to a full run in order to knock down the scores of undead infesting the narrow path. If you slow down, it's your funeral.
Reach the fort and you'll be rewarded with a Semi-automatic Pistol.
Note: To begin the next mission, simply remove the new missing poster from the wall.
SM: The Doctor
Location: Random campsite
Throughout your travels, you may come across a lone gunman, fighting off an undead attack with a gattling gun. Turns out he's a doctor and would like to study a 'live' specimen. Head out into the wilderness, lasso and hogtie a walking corpse and bring it back to the good doctor's cap.
Will Cheats Affect 100% Completion?
Thereafter, each time you find the doctor he'll have another request:
Request #2: Bring him two undead (one at a time)
Request #3: Retrieve 60 Undead Parts looted from the corpses of zombies.
Request #4: Bring him Undead Parts in exchange for ammunition.
Walkthrough: Main Missions
Love in the Time of Plague
After the lengthy cutscene ends, shoot Uncle before he gets too close.
Once he’s down, follow the onscreen prompts to lasso and hogtie your wife. Repeat the steps to lasso and hogtie your son.
It’s time to find a physician in Blackwater to help cure Jack’s infected wife and son. Call and mount your horse and head east from Beecher’s Hope to Blackwater.
Note: The “U” icon on your mini-map marks Blackwater as your objective.
Curious Tales from Blackwater
You’ll dismount once you reach town. Once again, follow the “U” located on your mini-map until you meet Professor MacDougal. The Professor isn’t long for this Earth and pretty soon you’ll be on your own, facing hordes of aggressive zombies. You have limited ammunition reserves, so call your horse and begin your search for additional survivors.
Follow the objective marker through the streets and back alleys of Blackwater until you come across a stranded and hysterical girl. She’ll recount the death of her father, “Who weren’t a bad man” and then send you off to the cemetery to investigate the source of the undead infestation. As a parting gift, she’ll hand you a torch with which you can burn the corpses of the infected to free their souls.
Your next stop is the Blackwater graveyard. It’s marked with a green skull icon on your mini-map. Head there and cleanse the graveyard by torching all six coffins.
Zombies will begin clawing there way out of the ground and looking for food. Take them down as they rise to avoid becoming their next meal.
Caution: Using the torch as a melee weapon is good in a pinch, but will not work well against more than one zombie.
Mordecai, the young girl’s uncle, is a bit larger than his fellow undead. He’s a Brusier, and Brusiers prefer to fight up close and personal. Avoid his rush attack and focus fire on him until he’s cut down for good. Then, finish clearing the graveyard of all remaining zombies.
Tip: Loot the corpses for valuable ammo.
Your efforts won’t go unrewarded. For clearing the Blackwater Cemetery you earn the Repeater Carbine. Now, head back into town.
It’s time to save Blackwater from the encroaching horde. Kill zombies until the Town Safety Meter on your HUD fills up and you receive a message letting you know the town has been cleared.
Note: Cleared towns are not permanently saved. If they become overrun, return and clear out the undead once again.
Once the town has been cleared of walking corpses, you can sleep in a bed to save your game. Head to the hotel, marked with a green house icon on your mini-map, find and approach a bed and then select “Save Game”. Six hours of game time will elapse but you’ll awake refreshed and ready to take on more flesh-eaters.
Tip: Ammunition caches are marked with green dots on your mini-map.
Before leaving town, find both groups of survivors by traveling to the “U” icons on your map. It appears that the survivors might eat each other if given the time, so press on before they do. Fortunately, they’ll leave you with a couple of leads, both in New Austin.
The Old Bacchus Place is your next destination. Open your map and create a custom waypoint on the “U” located south of Blackwater and MacFarlane’s Ranch.
Get Back in That Hole, Partner
Note: The Old Bacchus Place is located south of Dixon Crossing and Thieves’ Landing. On your way, you can choose to clear Thieves’ Landing of Undead and then save your game at the inn.
Visiting Seth Bacchus is not very enlightening, although somewhat interesting. He’ll suggest you cleanse a few more graveyards to stem the ever-increasing tide of undead.
The nearest graveyard is Coot’s Chapel. Located west of the Old Bacchus Place. Set it as your destination, mount up and ride out.
Dismount and enter the Coot’s Chapel graveyard. A yellow dot marks the first coffin. Burn it with your torch and all hell will break loose. Target and eliminate all of the zombies that burst forth from the hallowed ground, paying extra special attention to Alma Horlick, the boss of this here cemetery. Use Dead Eye to slow time and pick her off with a nice, clean headshot.
Once the graveyard is clear of undead, torch the remaining coffins. Odd Fellow’s Rest is the next stop on the undead cemetery tour. Open your map and set it as a custom destination.
Note: The town of Armadillo is between you and Odd Fellow’s Rest. Cleanse the town of the undead presence and hunker down for the night on the second floor of the Saloon.
Clearing the Odd Fellow’s Rest cemetery is very similar to your previous cemetery cleansings: Torch the first coffin, dispatch all of the undead and then torch the rest of the coffins.
Tip: Equip the carbine and use Dead Eye to ensure all kills are headshots and you’ll unlock the Undead Sharpshooter Rank 1 & 2 challenges (if you haven’t done so already).
Open your map and set the final graveyard as your destination. Is located just north of the town of Tumbleweed.
Note: Ridgewood Farm is on your way. Cleanse the town to receive the Springfield rifle. Also, don’t forget to rest and save your game on the second story of the large house.
The Tumbleweed Graveyard is particularly tough to clear because of the number and type of undead that inhabit it. Brusiers, Bolters and even a Retcher call this long-abandoned cemetery home. Don’t get surrounded and you’ll see this fight through to the end.
Caution: Retchers spew toxic fluids at enemies so be sure to keep your distance and put them down quickly.
Note: North of Tumbleweed is the town of Rathskeller Fork. Clear it and you’ll receive the Explosive Rifle. Be warned however, a large number of zombies inhabit the town! It’s best to first seek high ground, like rooftops, before taking them on.
Before returning to Seth at The Old Bacchus Place, visit Fort Mercer to meet Nigel West Dickens. He’s selling undead repellant that, as it turns out, actually attracts the zombies, much to the misfortune of the local living population! He’ll also task you to seek out 5 Violet Snowdrop and 5 Desert Sage in order to concoct a new and improved formula.
After the chat with Dickens, visit the bed on the fort’s second floor, sleep, save and then fast travel to Thieves’ Landing. Ride south to re-visit Seth and join him for a little undead merriment. He points you to Mexico, but by now, his credibility has become somewhat questionable.
A Cure for Most of What Ails You
To find the 5 Snowdrops, head north into Tall Trees. Open up your Satchel, select “Consumables” and then select, “Survivalist Map”. The map shows all nearby herbs on the mini-map for 20 minutes. The Snowdrops are located north of the “Tall Trees” label on your map. While you’re exploring, make sure you grab the Birth of the Conservation Movement side-mission as well.
Note: To complete the Birth of the Conservation Movement side-mission, search within the light-green areas marked on your map for sasquatches. Kill 5 of them to complete the mission.
To find 5 Desert Sages, head to Rathskellar Fork and search the surrounding countryside. If you haven’t already, you can also liberate the town to obtain the Explosive Rifle.
Once all the herbs have been collected, fast travel to Fort Mercer and then ride west to meet up with Dickens. He’ll send you on another errand, this time to collect old parts located at Riley’s Charge.
Note: Dickens rewards you with Phosphorus Coating that can be applied to all ammunition for a short time. Doing so uses on Violet Snowdrop and one sage of any kind.
Riley’s Charge is located northeast of Fort Mercer. Mount up and head out. Once you travel inside the green area located on your mini-map, the parts’ locations will be marked with a “W”. Travel there and search the camp to obtain the parts.
After you grab the parts, open your map and set a custom waypoint at the location of Nigel Dickens. Visit him to trade the parts for a blunderbuss. The Blunderbuss fires explosive rounds of zombie parts and is capable of taking down multiple zombies with each round.
Tip: Undead without ammo parts drop ammo needed to reload the Blunderbuss.
In a bit, you’ll want to travel south to rendezvous with Nigel in Solomon’s Folly. However, it’ll take some time for him to arrive so, in the meantime, explore the area and liberate a few more towns.
American Imperialism
Once the “W icon appears on your map, head to Solomon’s Folly to meet up with Nigel.
After the two part amiably, head to the deserters’ camp located west of your current location and just north of the Scratching Post. Once you arrive you find that zombies are overrunning the deserters’ camp. /game-boy-advance-codebreaker-cheats.html. Help them by clearing out the undead and then speak with a deserter. He’ll gladly part with a uniform for your timely aid. Check the chest located next to the tent for the uniform.
Looking sharp in your new duds, head to the train station at Benedict Point. It’s north of Solomon’s Folly. Just your luck, the train hasn’t left the station. Bad news is that it too is being overrun. Clear the tracks of the undead presence and hop aboard.
As the train moves sluggishly down the tracks, Bolters and Retchers run alongside. Move to the rear of the train where the flat bed allows you a 360-degree view of the area. Use Dead Eye and take ‘em down one at a time.
After awhile, you’ll reach roadblock. The captain orders all to debark and help clear the debris. As you can imagine, it doesn’t end well. Pretty soon you’re left alone facing a large number of encroaching undead. By whatever means necessary, clear the area of all enemies, return to the train and jump aboard. Release the brakes and you’ll crash through the remaining debris.
Once you reach Mexico, set your sights on Las Hermanas. Perhaps someone of the cloth can shed some light on the origin of abomination outbreak.
Note: The trail to Las Hermanas leads straight through the large town of Chuparosa. Clearing it is a significant undertaking but worth it as you receive the Schofield Revolver as a reward. Seek high ground, like the rooftops or the water tower platform and pick the flesh eaters off from a safe perch.
Mother Superior Blues
Approach the Mother Superior of Las Hermanas and her sparring dummy at the train station. She’ll dispatch the zombie and the task you to clear the nunnery of the monsters before they befoul any of the nuns. Head into the church’s doorway and take up the holy task.
There are significantly more undead here than you’ve previously encountered! Immediately take the high ground and put your rifle to good use. Move around the raised walkway and target the zombies congregating in the courtyard. Don’t get caught in the open or you’ll be quickly overpowered and defeated.
Once the battle is over, visit Mother Superior back at the train station. She wants to study a specimen more closely. Head north into the desert and find a “normal” zombie. Lasso and hogtie it and then place it on your horse to carry it back to the convent. Mother Superior is located just inside the convent’s entryway. Carry the zombie inside and a cutscene will ensue.
Head to Sepulcro and clear out the graveyard. This is a very difficult and lengthy battle, but there are some tricks to help you succeed. Concentrate on torching the coffins as quickly as you can, before the undead overwhelm you. In between your pyromancy, stick to the outside perimeter of the graveyard and make the zombies come to you. If you are overrun, simply run along the outside of the wall until your health and Dead Eye meter refill.
Caution: Do not travel too far away from the graveyard or you’ll have to repeat the entire process!
If you are being pursued by fast-moving zombies, cut through the graveyard and leap over the low walls. Most zombies can’t jump and must move around obstacles, giving you time to catch your breath.
Use Undead Bait to lure the zombies to the center of the graveyard and then use the Explosive Rifle to take down several flesh-eaters with one shot! Continue using hit-and-run tactics until the graveyard is cleansed, then, return to Mother Superior.
Note: Mother Superior may need additional time to study the corpse you brought her. In the meantime, visit and liberate other towns, complete survivor missions or just travel the land looking for mythical creatures.
When the “M” icon appears on your mini-map, return to Las Hermanas and speak with Mother Superior. After the chat, travel to Escalera to speak with El Presidente.
A Civilized Man
When you reach Escalera, you’ll find it overrun with zombies. Stay on your horse and travel up the steep pathway until you reach Abraham Reyes’ manor. After a brief cutscene, kill the walking corpse that was once Reyes.
Make your way through the overrun town and into the catacombs to investigate the source of the plague.
On a Pale Horse
Once inside the catacombs, the undead will burst from the walls and up through the ground. Dead Eye works great in the low light as it acts as a sort of night vision, giving you a much sharper view of the dark corridors.
Note: The Semi-auto Shotgun is sitting atop a crypt in the northernmost section of the catacombs. Grab it before venturing down the long and steep downward slope.
The long corridors should be traveled slow and steady. Be methodical and while in Dead Eye, make every shot count. There’s nothing down here that you haven’t encountered before and enemies do not appear behind you.
Cached
When you reach the room with the altar, the doors will close behind you. Undead will burst from the earth and attempt to overrun you. In the cramped quarters, don’t let them get within striking distance. Target the Bruisers first and the Retchers second.
*Caution: Retchers explode when killed, so keep your distance. *
After the fight, the undead scourge is put to rest, for now….
Red Dead Redemption All Cheats
Note: Completing the game unlocks free-roam mode and Death, one of the four horses of the apocalypse.