Mario 3 Card Game Cheat
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Mario Party 3 |
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Developers: Hudson Soft, CAProduction, A.I This game has unused graphics. |
- Find all our Super Mario Bros. 3 Cheats for NES. Plus great forums, game help and a special question and answer system.
- Super Mario Bros. 3 – Game Genie Codes The following are known Game Genie Codes for Super Mario Bros. 3 on Nintendo Entertainment System (NES). SLXPLOVSInfinite lives for Mario and Luigi AEKPTZGA1 life for Mario and Luigi after using a continue AEKPTZGE9 lives for Mario and Luigi after using a continue ELKZYVEKPower Jumps EZKZYVEKSuper Power.
- There are 3 Warp Whistles in Super Mario Bros. The first warp whistle is gotten in stage 1-3 by hopping on the white block, then pressing down for several seconds to drop into the background, then running all the way to the end of the stage. Be aware that you need to hurry as this effect does wear off.
Find all our Super Mario Bros. 3 Cheats for NES. Plus great forums, game help and a special question and answer system. Cheats, Tips, Tricks, Walkthroughs and Secrets for Super Mario Brothers 3 on the GameBoy Advance, with a game help system for those that are stuck Cheats, Hints & Walkthroughs 3DS. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Super Mario Bros. 3 for NES.If you've discovered a cheat you'd like to add to the page, or have a correction. Super Mario Advance 4 - Super Mario Bros. 3 (USA, Australia) (Rev 1) Super Mario Advance 4 - Super Mario 3 + Mario Brothers (Japan) Super Mario Advance 4 - Super Mario Bros. 3 (E) (M5) (V1.0) ! Super Mario Advance 3 - Yoshi's Island (USA) Super Street Fighter II Turbo - Revival (USA) Sword of Mana (USA, Australia) Tony Hawk's Pro Skater 3.
Mario Party 3 is the last Mario PartyBouncing balls game cheats. game released on the Nintendo 64. If you've played the previous two, you should know what to expect, though having a high M.P.I.Q. is recommended.
- 1Debugging Features
- 1.1Debug Menu
- 4Unused Graphics
- 5Unused Models
- 9Regional Differences
Debugging Features
Debug Menu
Debug Menu Listing A complete listing of what is accessible from these two menus, and even some regional differences! |
Version | GameShark code |
---|---|
Japan | D10C1B3C 0020 810C39A2 007F D10C1B3C 0010 810C39A2 0000 |
USA | D10CC3F4 0020 810CE202 007F D10CC3F4 0010 810CE202 0000 |
Europe | D10CD8FC 0020 810CE082 0080 D10CD8FC 0010 810CE082 0000 |
The game has two separate debug menus, both with different entries. Use the appropriate code for your region and either hold L for the first menu, or R for the second. Functionally, they are largely the same as the debug menus in the first two Mario Party games. Since the menu so closely resembles the one used in Mario Party, including the background with the 'missing' Donkey Kong render, it is likely that they either re-used the debug routines, or simply used the same engine for the first three Mario Party games.
This large list contains all of the game's Mini-Games, and then some. Selecting a Mini-Game with A goes to the character select screen. Press Left/Right to choose your character, A to confirm your character, and Start to start the Mini-Game. Pressing the R button changes the game mode between GAME, BOARD, and DUEL. Some entries will only work with certain game modes.
Pressing Z opens an options menu, where you can set the following player options:
- PAD#: Toggle between a human or computer-controlled player.
- GRP : Change the teams to be used in 2-vs-2 or 1-vs-3 Mini-Games.
- DIF : Change CPU difficulty for the player.
- COIN: Change the current number of Coins the player has, up to 999.
- PADN: Pad number; choose the controller port the player is controlled with (starting with 0).
Though MAP is also an option, it does not seem to change.
From this menu, the following debugging tools can be accessed.
Character Animation Test
Version | GameShark code |
---|---|
Japan | 810C39A2 0056 |
USA | 810CE202 0056 |
Europe | 810CE082 0056 |
Selecting 300*MCHAR on the first debug menu sends the player to an animation test menu for each of the playable characters. To exit this screen, hold the L and R buttons.
The controls in this menu are:
- Direction Pad - Moves the model around the screen.
- Analog Stick - Rotates the model.
- L and R triggers - Shrinks and enlarges the model.
- B and A - Decreases and increases the motion no., changing the animation.
- C-Up - Switch between the high-poly and low-poly versions of any character model.
- C-Left and C-Right - Switch between the various characters.
- Start - Reset the model position and toggle the debugging text on and off.
Message Check
International |
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Version | GameShark code |
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Japan | 810C39A2 0076 |
USA | 810CE202 0076 |
Europe | 810CE082 0076 |
A screen that can display all the text in the game is selectable from the second menu in the American and European versions, labeled ***:MESS. In the Japanese version, this menu will first display all of the screen transition animations and also features all six of the playable characters minus Daisy and Waluigi.
A, B, L, and R all cycle through the text. C-Up and C-Down change what event's text is shown.
Save Data Debug
Version | GameShark code |
---|---|
Japan | D10C1B3C 2000 810C39A2 0059 |
USA | D10CC3F4 2000 810CE202 0059 |
Europe | D10CD8FC 2000 810CE082 0059 |
This menu doesn't appear in either debug menu and must be loaded directly. Use the above scene modifier for your region and hold Z during a transition to arrive on this screen. This allows the player to alter the game's save data.
Here, the player has the following options:
- ALL MINIGAME ENABLE - Selecting this unlocks all Mini-Games in the Mini-Game Room.
- WLUIGI & DAISY ENABLE - Selecting this unlocks Waluigi and Daisy if they are not already (see below).
- STORY NO. - Changes how much of Story Mode the player has completed.
- STORY HERO - Changes the character the player is using in Story Mode; Daisy and Waluigi aren't available.
- STORY DIFF - Changes the Story Mode difficulty.
- WLUIGILAND & REVKUNMAP ENABLE - Selecting this unlocks the hidden boards Waluigi's Island and Backtrack.
Press A to confirm the changes. The player can also press the R trigger to show position information similar to that of the model viewer, though as no models appear on-screen here, changing the position with the controller does nothing.
Memory Usage Infobox
Version | GameShark code |
---|---|
Japan | 81048430 2400 |
USA | 81048540 2400 |
Europe | 81048580 2400 |
This box appears yet again, unchanged from the second game.
TV Safe Zone Frame
The GameShark code below will draw a frame around the screen specifying the portion of the screen safe to use for UI elements. The frame starts 24 pixels from the left side and 16 pixels from the top side of the screen. The frame is 272 pixels wide and 208 pixels tall.
Version | GameShark code |
---|---|
Japan | 8104E1B0 3000 |
USA | 8104E310 3000 |
Europe | 8104E350 3000 |
Debug Pause Menu
An earlier version of the Mini-Game pause menu exists hidden in the code but never called. Using this GameShark code with the US version will replace the actual Mini-Game pause menu with the earlier debug pause menu. It however may not work on some emulators. This menu also exists in Mario Party 1 and 2.
CANCEL unpauses the game. RESET ends the Mini-Game in a draw. LIGHT allows you to edit the lighting and fog using the C Buttons. INFO toggles the memory usage infobox (see above). MUSSTP stops all music. SE STP stops all sound effects.
Version | GameShark code |
---|---|
USA | 810499FC 0C01 810499FE 23BA 81049A00 0240 81049A02 2021 81049A04 0801 81049A06 27DE 81049A08 2400 |
Locked Waluigi and Daisy
Normally, Waluigi and Daisy are available as playable characters at the start. However, if the game is forced into the menu with an uninitialized save, Waluigi and Daisy will be unselectable during game setup, being represented by an otherwise unused question mark texture. Activating the following GameShark code before the game is started will force the player to the setup screen, bypassing file selection. From this state, entering the Debug Settings Menu and enabling the characters will make them appear normally.
Version | GameShark code |
---|---|
Japan | 800C39A3 0078 |
USA | 800CE203 0078 |
Europe | 800CE083 0079 |
Interestingly, the back of the box alludes to this, reading 'You can even unlock new characters in the one-player challenge.'
Leftover Devkit Checking Code
To do: Check what happens if the 1st or 3rd devkit checks pass. |
English Mario Party 3 versions still check for devkits at startup. It first checks for KMC at 0xBFF00000 twice which is used in Partner N64 devkits. After that, it checks for the IS64 string if it fails which is the Intelligent Systems Viewer 64 devkit. It's unknown whether the game actually prints anything to the IS Viewer or the Partner N64 Devkits. Nemu64 will complain about reading from these areas and crashes the game soon after boot when checking for the IS64 devkit. If the second check for KMC passes, the game crashes due to a jump to an invalid address.
Unused Graphics
Unused MP2 Language Select Graphics
These graphics are unused in all versions and were used in Mario Party 2. Only graphics remain of this screen.
Unused Story Mode Ratings
Icons meant to represent scores for games in Story Mode. In the final game, the lowest rating the player can receive is C.
Early Waluigi and Daisy Icons
These two icons can be found near the used ones. They don't quite match the art style of the others.
Hidden Character Icon
The icon used for unlockable characters, of which there normally are none.
Now Printing
A placeholder Mini-Game icon similar to the one in Mario Party. This can be seen by forcing the game to load Chance Time as a regular Mini-Game by using the following GameShark code.
Version | GameShark code |
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USA | 800CD068 0041 |
Stacked Deck
An early, square version of the Toad card used in this game.
Koopa Transition Screen
Along with the other character images used for transitions is this picture of a Koopa. Since Koopa doesn't host any Mini-Games in this title, it goes unused, besides being in the Japanese message check. It matches the image of a Koopa used in the backdrop of duel maps.
Snufit
A map icon for a Snufit, likely intended to be a partner in Duel Mode. Its model still exists too.
Peach Leftovers
A set of Peach's faces from Mario Party 2's Mini-Game Look Away exist in the graphics bank used for Daisy's textures as a result of most of her data being copied from Mario Party 2's Peach.
Picker Item
An updated graphic for the unused Picker item from Mario Party 2.
Mario Icon
A small icon of Mario.
Mario Party Leftovers
The position graphics.
The Bowser/Star Block from Bowser's Magma Mountain.
One of the early Star Block graphics for Bowser's Magma Mountain.
The Mushroom/Poison Mushroom Block.
Mario Party 2 Leftovers
The Bullet Bill and VS graphics that appeared before the Mini-Game roulette.
Unused Models
Early Waluigi
An early version of Waluigi's model, with different proportions and a lighter texture.
Snufit
A Snufit that was likely intended to be a partner in Duel Mode.
Test Map
The model for the test map from the first Mario Party. It's unknown if it can still be accessed in-game in Mario Party 3.
Slide
An unused slide present in the same directory as the test map.
Test Blocks
The numbered blocks left over from the first Mario Party.
Test Objects
Unused objects left over from the first Mario Party.
Unused Sound
This test tune is once again the first song in the ROM, though it sounds slightly different compared to the first two games.
No Game
Yellow Player Panels can be found as a still-unused holdover from the first two games. They function like they did in Mario Party 2, ending the turn with no Mini-Game, but continuing the game past its normal length on the last turn.
The following GameShark code can be used to force each player to this state:
Version | GameShark code |
---|---|
Japan | 800C68C4 0003 800C68FC 0003 800C6934 0003 800C696C 0003 |
USA | 800D1124 0003 800D115C 0003 800D1194 0003 800D11CC 0003 |
Europe | 800D0FA4 0003 800D0FDC 0003 800D1014 0003 800D104C 0003 |
99 Stars Message
If you somehow manage to get 99 Stars in one game, when you meet the Millennium Star, he'll tell you that you can not have any more Stars. Although the message isn't unused, it's very unlikely that anyone has ever seen it without cheats.
Regional Differences
Title Screen
International |
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Mario 3 Card Game Cheat
- The game's logo was redesigned in the international versions and both copyrights were merged together.
Other
- In the European/Australian version, the time limit for the Mini-Games Baby Bowser Broadside and Puddle Paddle is 20 seconds, as opposed to the 30 seconds of the Japanese and US versions; the time limit for Motor Rooter is 38 seconds instead of 60; and the time limit for Eye Sore is 50 seconds instead of 60. However, the former three have roughly the same real-time length.
International |
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- In the international versions, Donkey Kong's start plate is 'DK START'. In the Japanese version, it is 'DONKEY START' instead.
International | |
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'MISS!' | 'GAME OVER!' |
- After failing an item Mini-Game, the announcer says 'Miss!'' in the Japanese version and 'Game over!' in international versions, with the graphics altered accordingly. However, the clip itself is still in the game and can be heard via the voice test option in the Sound Room.
The Mario series | |
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NES/FDS | Super Mario Bros. • Super Mario Bros. 2 (FDS) • Super Mario Bros. 2 (NES) (Prototype; Doki Doki Panic) • Super Mario Bros. 3 |
SNES | Super Mario World • Super Mario All-Stars • Super Mario World 2: Yoshi's Island (Prototypes) |
Satellaview | BS Super Mario USA • BS Super Mario Collection |
Nintendo 64 | Super Mario 64 (64DD Version) |
GameCube | Super Mario Sunshine (Demo) |
Wii | Super Mario Galaxy • Super Mario Galaxy 2 • New Super Mario Bros. Wii • Super Mario All-Stars: 25th Anniversary Edition |
Wii U | New Super Mario Bros. U • New Super Luigi U • Super Mario 3D World • Super Mario Maker |
Game Boy (Color) | Super Mario Land • Super Mario Land 2: 6 Golden Coins • Wario Land: Super Mario Land 3 • Super Mario Bros. Deluxe |
Game Boy Advance | Super Mario Advance • Super Mario Advance 2 • Super Mario Advance 3 • Super Mario Advance 4 |
Nintendo DS | New Super Mario Bros. • Super Mario 64 DS |
Nintendo 3DS | Super Mario 3D Land (Demo) • New Super Mario Bros. 2 • Super Mario Maker for Nintendo 3DS |
Nintendo Switch | Super Mario Odyssey • New Super Mario Bros. U Deluxe • Super Mario Maker 2 • Super Mario 3D All-Stars |
iOS/Android | Super Mario Run |
Mario Kart | |
Console Games | Super Mario Kart (Prototypes) • Mario Kart 64 • Mario Kart: Double Dash!! (Demos) • Mario Kart Wii (Channel) • Mario Kart 8 (Deluxe) |
Handheld Games | Mario Kart: Super Circuit • Mario Kart DS (Demos) • Mario Kart 7 |
Arcade Games | Mario Kart Arcade GP • Mario Kart Arcade GP 2 • Mario Kart Arcade GP DX |
Mario RPGs | |
Super Mario RPG | Legend of the Seven Stars |
Paper Mario | Paper Mario • The Thousand-Year Door (Paper Mario 2 Demo) • Super Paper Mario • Sticker Star • Color Splash • The Origami King |
Mario & Luigi | Superstar Saga (+ Bowser's Minions) • Partners in Time • Bowser's Inside Story (+ Bowser Jr.'s Journey) • Dream Team • Paper Jam |
Mario Party | |
Console Games | Mario Party • Mario Party 2 • Mario Party 3 • Mario Party 4 (Demo) • Mario Party 5 (Demo) • Mario Party 6 (Demo) • Mario Party 7 • Mario Party 8 • Mario Party 9 • Mario Party 10 • Super Mario Party |
Handheld Games | Mario Party Advance • Mario Party DS |
Mario Sports | |
Console Games | BS Excitebike Bunbun Mario Battle Stadium • Mario Golf • Mario Tennis • Mario Golf: Toadstool Tour • Mario Power Tennis • Mario Superstar Baseball (Mario Baseball Demo) • Super Mario Strikers (Demo) • Mario Strikers Charged • Mario & Sonic at the Olympic Games (Beijing 2008, London 2012) • Mario Sports Mix • Mario Tennis Aces |
Handheld Games | Mario's Tennis (Virtual Boy) • Mario Golf • Mario Tennis (GBC) • Mario Tennis: Power Tour • Mario Golf: Advance Tour • Mobile Golf • Mario & Sonic at the Olympic Games (Beijing 2008) |
Web Games | Mario Tennis: Power Tour - Bicep Pump |
Other | |
Arcade Games | Donkey Kong • Donkey Kong Jr. • Mario Bros. • Donkey Kong, Donkey Kong Jr., Mario Bros. • Mario Roulette • Luigi's Mansion Arcade |
Computer Games | Donkey Kong (Atari 8-bit family) • Mario is Missing! (DOS) • Mario Teaches Typing (DOS) • Mario's Early Years (DOS) • Mario's Game Gallery (Mac OS Classic) |
Console Games | Donkey Kong (NES) • Donkey Kong Jr. (NES) • Mario Bros. (NES) • Wrecking Crew • Dr. Mario (NES) (Prototypes) • Mario Paint (Prototype) • Mario & Wario • Tetris & Dr. Mario • Undake 30: Same Game Mario Version • Mario's Super Picross • Wrecking Crew '98 • Mario is Missing! (NES, SNES) • Mario's Time Machine (NES, SNES) • Mario's Early Years: Fun With Letters • Yoshi's Safari • Hotel Mario • Super Mario's Wacky Worlds • Mario no Photopi • Mario Artist Paint Studio (Prototype) • Mario Artist Talent Studio • Mario Artist Communication Kit • Dr. Mario 64 • Luigi's Mansion • Dance Dance Revolution Mario Mix • Fortune Street • Captain Toad: Treasure Tracker (Wii U, Switch) • Mini Mario & Friends amiibo Challenge • Dr. Luigi • Mario + Rabbids Kingdom Battle • Luigi's Mansion 3 |
Handheld Games | Dr. Mario • Donkey Kong • Mario's Picross • Picross 2 • Jaguar Mishin Sashi Senyou Soft: Mario Family • Mario Pinball Land • Mario vs. Donkey Kong (Demo) • Mario vs. Donkey Kong 2: March of the Minis (Demo) • Mario vs. Donkey Kong: Minis March Again! • Super Princess Peach • Dr. Mario & Puzzle League • Mario Bros. Classic • Luigi's Mansion (Nintendo 3DS) • Luigi's Mansion: Dark Moon • Captain Toad: Treasure Tracker (Nintendo 3DS) • Photos with Mario • Dr. Mario World |
Web Games | Dr. Mario: Vitamin Toss |
See also | |
Yoshi • Donkey Kong • Wario |
Bonus game:
Hold Select and press X(2), Y, B, A on any stage select (map) screen. The bonus game will begin when Select is released.
999 lives:
Enter World 4-1 find the two long pipes that are hanging upside down. Kill the Piranha Plants, then swallow Shy Guys until accumulating six eggs. Grab a Koopa Troopa, and stand on the pipe that previously held the lower Piranha Plant. Spit out the shell between the two lower pipes. As the shell bounces back and forth, throw away an egg. Shy Guys will appear from the other pipe and will be hit by the shell until extra lives appear.
Perfect score:
Six stars will appear on the title screen if a perfect score is obtained.
Two player battle code:
Locate the level with a door that leads to a room with a chomping ball and chain, at one of the castles on the sixth part of the game. Enter the room, press Start, then select a power block. It should kill the enemy and create a new door. Enter the new door to get the cheat code for a two player battle game.
Bonus level and bonus game:
To earn a bonus game and bonus level, earn 100% in all levels in any world. There is a different bonus level and bonus game in each world. Try them repeatedly to earn a lot of different items.
World 1: Card Match
World 2: Scratch N' Match
World 3: Flip The Slots
World 4: Memory Match
World 5: Roulette
World 6: Slot Machine
Infinite Yoshi flight:
Jump and hold Jump, so that Yoshi floats for a few seconds. As soon as Yoshi begins to drop, release and press Jump again. Yoshi will keep flying as long as you keep releasing and pressing Jump in this manner.
Information in this section was contributed by 4I Falcon.
Alternate title screen:
Get a 100% game completion to have a night time version of the title screen.
Complete all level in a world (including the extra levels) to have a star will appear next to the game's logo at the title screen. One star (for a maximum of six) will appear for each world that is completed.
Hint: Restore health and lives with Bosses:
When fighting a Boss or main monster you can kill yourself and return with perfect health and all your lives. To do this you hold, every button except for Start on the controller for two to three seconds, then press Start. Note: You must have all your lives for this trick to work.
Hint: Extra life Koopa:
Press Y to pick up the first shell. Throw it at the Koopa and it will go on and hit all the other Koopas. The last Koopa is an extra life Koopa.
Hint: Easy Stars:
Enable the 'Bonus game' code. Choose the popping game and win. You will receive a 20+ star icon. Repeat this as many times as needed. You can also receive other items in the other bonus games.
Hint: Defeating Big Bowser:
When you defeat the mini-Bowser, it will turn big. Target the big egg at its head, then press A. Do this eight times quickly and he will be defeated.
Hint: Defeating Naval Piranha Plant:
When you arrive in the Boss room where that small plant is located, step on the first block on the platform, then shoot a egg at him. However, do not go further than the first block on the platform or Kamek will appear and turn that small plant to a huge monster.
Hint: Kill shooting flowers:
Stand besides a shooting flower until its smiling face pops out. When it does, quickly eat a yellow ball and spit it out again. Do this repeatedly until all of the balls are gone. When this is done, every time its head pops out, it should be empty and harmless.
Hint: World 1-7: Easy lives:
Pick up a Rollie-Pollie Guy with your tounge. Do not turn him into an egg or spit him out for anyone until you get to the pipe that spits out Shy-Guys. Once there, spit the Rollie-Pollie Guy out into a 1 (square) hole on the right of the pipe. Once placed, jump onto the platform above and to the right of it. Let the Shy-Guys jump out of the pipe and onto the Rollie-Pollie Guy. Points will accumulate and will eventually give you 1-Ups continually. After a few hours, you will have 999 lives.
Hint: World 1-7: Coins:
At the beginning of the level when you see the two flashing brown eggs, get them. Shoot the brown eggs at the two brown spike opponent next to the silver spike opponent and to get two red coins.
Super Mario 3 Card Game Cheat
Hint: World 1-9: Easy lives:
Grab a Melon Bug (the bug that curls when you approach) and take him to the Shy-Guy Pipe (where the Shy Guys appear from). Look up and shoot the bug. If done correctly, the bug should fall in the tiny space on the right side of the pipe, between it and landscape. Stand on the elevated surface and make sure you have no eggs. The Shy Guys will pop out towards you, but hit the bug. You will keep getting extra lives until you have 100. Then, get a perfect completion on World 5 and you will get the roulette game. If you get the X3; you will get 300 lives.
Hint: World 2-3: Use Star through rest of level:
In World 2-3, What's Gusty Taste Like?, collect the Star and run as far as you can, killing the enemies. Go back and wait for the Star to come towards you. Once it bounces back in another area, collect it and run through the rest of the level, and more Stars will be created. At the end of the level, you can collect Coins and Stars from the brick below the last Star. If you do not want to stop, run back to the left and back to the right again. The Star will appear again.
Hint: World 3-1: Hidden area
There is a location in the water in World 3-1 where you can go beneath a land mass to access a hidden area, by jumping off of a giant spring arrow. If you curve to the side and go above the normal hidden entrance, you should enter an area where you will be falling towards nothing. Keep going right (stay in the air as long as possible) until you reach the edge. You will be teleported to World 1-1 (and gain credit toward World 3-1) where you can gain more red coins and hearts than the maximum. It will only go to the top, but it will be 10 times easier to perfect the level.
Hint: World 3-1: Warp to World 5:
On World 3-1, select any character and fall down the waterfall. There is a door at the bottom. Go inside and find the potion. Throw it near the vase and go inside. Enter the vase, which will warp you to World 5.
Hint: World 4-1: Easy lives:
Go up the first steep hill until you get to three pipes and a Koopa walking around. Two will have Piranha plants and one will be a Shy-Guy generator. Throw away an egg so Shy-Guys will start jumping out. Kill the two Piranha plants, eat the Koopa and stand on the pipe. Spit the Koopa shell towards the Shy-Guys. The shell will bounce between the two pipes, knocking out the Shy-Guys. As soon as ten Shy-Guys are knocked out, you will start getting a 1-Up for each consecutive Shy-Guy. The shell will keep bouncing around, killing the Shy-Guys that pop out. You can get up to 999 lives this way.
Super Mario 3 Card Game Cheat
Hint: World 4-8: Defeating the monstrous Koopa:
When you see the Koopa turn into a giant Koopa, wait for him to pull himself up or quickly throw an egg on its head. Then, throw eggs on its head three times. This will send him to the ground. While he is on the ground, Ground Pound him before he recovers. Repeat this process three times to defeat it. Note: To obtain more eggs, jump onto his shell or on its head. Eggs will be spit out.
Hint: World 5-4: Free mini-games:
Go to a door on your left. Use a POW block or '?' and go to the door and get the secret code. This code will give you free mini-games when you go to the level selection screen.
Hint: World 6-3: Hidden area:
In the second area of World 6-3, jump and touch the left side of the first spinning log, then float to the right and move up against the wall.
Hint: Naval Piranha's Lair: Full stars:
After you go underground in the pipes with water in them, you will reach a place where you hit the arrows with eggs, and you can get the stuff above the water. One of the info blocks always gives you two stars whenever you hit it with an egg. Since there is an egg block near by, you can do this until you have 30 Stars.
Hint: Touch Fuzzy Get Dizzy: Unlimited lives:
Grab a Melon Bug (the creature that rolls up into a ball) and go to the pipe with Shy Guys jumping out of it. Spit the Melon Bug close to the pipe on the left-hand side. When Shy Guys jump out, after a while you will get a '1-Up' for each time a Shy Guy hits the Melon Bug when it is in its melon form.
Hint: Welcome To Cloud World: Followed by eggs:
In this level or any other that has a large fat creature with many following behind it, Ground Pound the large one and the baby ones will follow you as eggs. When you throw one, it will loop and come back to you.
Glitch: Yoshi does flips:
When you find an enemy that you cannot defeat by jumping on them, repeatedly Ground Pound them. It will look as if Yoshi is doing flips on the enemy. Note:You must do this very fast.
In World 1-11, 'Poochy Ain't Stupid', you can have Poochy free roaming without the scrolling course. At the start of the level, keep jumping on Bats without hitting the 'scrolling course barrier' until you get on top of the wall to the wall that is to the left of you at the start of the level. Once on top, jump and keep doing Yoshi's 'flutter' or 'floating' move until you reach what appears to be an island. Land on it. Then, jump off to the right, fluttering until you reach an island surrounded by lava. Poochy should see you and run over. You now can go through the entire course without the scrolling course freely. The only drawback is if you go under the 'island' (second wall), you will hit the 'scrolling course barrier', then must ride Poochy to the end of the course.